Friday, January 20, 2012

Reavers - Assembled and Undercoated

I already had some of the Terminators assembled prior to starting my Killzone adventures, but needed to do some reconfiguring of their weapon load-outs to match my army list.
I really love the look and feel of Chaos Terminators and I'm really looking forward to getting some paint on these bad boys!

Sync out.

Thursday, January 19, 2012

Killzone - Abaddon's Reavers

So here's my first attempt at a Killzone List - nice and fluffy, and I'll get to use some models I had lying around from my Chaos Space Marine army, The Black March.

The most glorified warriors of the Black Legion are the Reavers - Slaanesh worshipping fiends that sate their murderous battle-lusts under Abaddon's command. The Reavers follow Abaddon with reckless abandon, knowing that the promise of slaughter and carnage will be fulfilled - after which they are given leave to satisfy their insidious appetites on the spoils and plunder.

Abaddon's Reavers
Army: Chaos Space Marines
List: 250 points, Armoured Might

Chaos Terminator
Team Leader, Resilient, Warmaster's Command (Medikit)
(50 points)

Chaos Terminator
Reaper Autocannon
(55 points)

Chaos Terminator
Combi-flamer OR Heavy Flamer
(35 points)

Chaos Terminator
(35 points)

Chaos Terminator
(35 points)

Chaos Terminator
Lightning Claw
(40 points)

Wednesday, January 18, 2012

Killzone - Basics

I thought I'd do a quick summary of what I've learned about Killzone - but for more information, check out the free downloads below.

Killzone is sci-fi skirmish wargame, which is based on the current 5th edition rules for Warhammer 40K, as well as the current army lists.
The system was inspired by Games Workshop's Kill Team, a skirmish game based in the Warhammer 40K universe and released in the 4th edition of Warhammer 40K.
Special Operations: Killzone v3 was released in January of 2012, and was developed by a dedicated group of wargamers with a deep passion for the hobby.

The Rules: Special Operations: Killzone Rulebook (download)
The rules have been modified for smaller scale skirmish games. Notable modifications to the 5th Edition rules include - terrain, movement, no vehicles, no deepstriking, turn zero, list restrictions and the overwatch ability.

Your Kill Team: Codex: Operatives (download)
A team consists of 5-20 models. In game, each model within this team operates as a unit of one. No single model can total more than 80 points, and your team cannot total more than 250 points. HQ choices and unique characters are not permitted.
Codex: Operatives specifies which units, and how many unit leaders, can be taken from each Army Book.
Killzone has it's own list of optional Killzone model upgrades, which are divided into Skills and Wargear.
Further restrictions to the team composition are outlined in both the Rulebook and Codex: Operatives. These restrictions can be bypassed by creating themed lists.

So I spent another night digging through my old models and will be posting some Kill Teams lists of my own shortly!
Sync out.

Special Operations: Killzone

After spending the last few months painting through Warmachine, and now Hordes, I have developed a thirst to paint some sci-fi - 40K in particular.
40K, and army wargames in general, are great, but I just don't have the time to invest in building them anymore.
I've found that good skirmish games have the same tactical depth, but with lower model count - meaning cheaper forces and less time required for army building. The games are usually quicker as well, and still provide me with the same level of enjoyment.

Anyways, a quick browse online lead me to Kill Team - a 40K based skirmish game that had been released during the 4th Edition of 40K. A little more browsing took me to a fan-developed and community driven evolution of the system - Special Operations: Killzone, posted by Big Jim at Galaxy in Flames.

Special Operations: Kill Zone

Killzone Rulebook - a supplementary rule set which builds upon the established 40K rules.
Codex: Operatives - a codex specifying the troop restrictions that can be taken from each 40K Army Book, as well as some Killzone specific abilities and wargear.

After reading page 2 of the Rulebook I was hooked - "To be a man in such times is to one amongst uncounted billions... but there are moments when the actions of just one man can recalibrate the entire merciless Universe." A narrative-driven 40K skirmish game - perfect!

So I spent yesterday evening going through my substantial collection of neglected 40K models (the perfect excuse to get them painted!) reading over army lists and going through codexes.

More Killzone action to come!
Sync out.

Monday, January 16, 2012

Menoth - Battlegroup Undercoated

This coming weekend, I'll be running some Warmachine demo games for the guys at my local club! I'm relatively new to the game myself, and I just hope that I'm able to do the game justice.

Anyways, in preparation for the demo games I decided I needed to get the Menoth Battlegroup (included in my Warmachine Two Player Battle Set) assembled, so that they can be used for the demo games.
After a few games with my Cryx Battlegroup I'm of the opinion that Deneghra with her Arc Noding Bone Jacks are a little over powered - so I thought that for my demo games I would use my Khador and Menoth.

Wish me luck!
Sync out.

Sunday, January 15, 2012

Skorne - Warpack Achievement!

Been a busy weekend, and I used my limited hobby time to acquiring the materials for my planned terrain project - but I did get a chance to snap a group shot of my Skorne Warpack!

It's a fantastic set, and now that they're painted I'm going take some time over the next week to do a practice game with them against one of my Warmachine battlegroups, just to develop an understanding of the Fury mechanism.

Sync out.