Wednesday, December 7, 2011

Battle: Battlebox - Cryx vs Menoth

This is my first ever game against another member of our Journeyman League. Had a great time and made a LOT of mistakes - but that's how you learn!

The Menoth stand in a loose formation with Kreoss on the rear.
The Cyrx begin with Deneghra behind a wall of Bonejacks, leaving the Slayer to reap his bloody harvest.


The resulting melee saw the Revenger use his Reach weapon and Shield to destroy a Deathripper, while the Slayer's hail of blows weren't enough to destroy the Repenter.
Only at the end of the match did we realise that only the Revenger's Halberd had Reach, and the Shield shouldn't have been able to damage the Deathripper as it was beyond the standard 0.5' melee range.

At this point, I used Deneghra's feat then totally forgot about it and made the terrible mistake of not applying the effects of The Withering to ANY models, combats or resulting rolls.
Kreoss used his feat, and knocked down all the Cryx down. The Slayer was able to stand and continue to wreak havoc, however with their Cortex' disabled the Bonejacks were unable to stand.
Kreoss casts Lamentation, making all of Deneghra's spells cost twice as much to cast.
After finishing off the Repenter, the Slayer was destroyed, as well as the second Deathripper. The Menoth 'jacks rounded on Deneghra, but before they could engage her in melee, two shots from her Venom spell on Kreoss brought him down to a single hit point - and at the start of the Menoth's final turn, corrosion finished him off.

A sneaky win for the Cryx!


Conclusions
Few mistakes and lessons learned on my part:
  • I cast my Feat, but didn't apply the effects. For a Feat like The Withering, where it affects multiple enemy stats for an entire round, I'll remember to leave the card right in the middle of the table - just so I remember the effect is in play!
  • Just because one weapon a unit has has Reach, it doesn't mean all the units weapons Reach!
  • Kreoss' Feat is quite effective, and his Lamentation spell makes things really difficult. Not sure how to counter these, so it looks like I just have to weather the effects.
  • PROTECT YOUR WARCASTER! I kept Deneghra safely behind the bonejacks at all times, and Kreoss was well protected for most of the game. For the few turns that the Menoth 'jacks were distracted ripping apart my 'jacks, Kreoss was left exposed and I managed some sneaky pot shots at him which won me the game!
Sync out.

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