Thursday, March 7, 2013

WM/H League - Week 1

Last night was the first night of the LGS's WM/H League - and it was an absolute blast. Still being relatively new to WM/H, I lost both my matches and made a lot of mistakes, all of which I hope to learn from and improve.
I do have two existing Cryx and Khador armies, but those armies have barely seen the table-top, and even then that was over a year ago. So I didn't go in expecting to win many games, given that I barely knew the rules and had no experience with my army, but I did want to learn and make some new wargaming buddies.

So last night was 15 point Highlander format (1 warcaster, 1 warjack, 1 unit, 1 solo). This format was a little difficult for some players (myself included), so an exception was made - any remaining points could be spent on warjacks. Here's the list I took, mainly because of the models I had available:
  • Durgen Madhammer
    • Basher
    • Gunner
    • Gunner
  • Steelhead Halberdiers (full)
  • Dougal MacNaile


Battle Report 1 - Menoth
  • Kreoss
    • Vanquisher
  • Cinerators (full)
  • Vassal
I dropped a Gunner from my list to even it out a bit, as my opponent wasn't aware of the Highlander format exception.
I made all the mistakes in this battle, and lost because of it. The first and most spectacular mistake I made was marching my Primed Steelhead Halberdiers up to Cinerators (with Defenders Ward, bringing their armour up to 19), within 1" of each other. That lead to a lot of explosions, which had no chance of killing his Cinerators, but decimated my Halberdiers. Won't make that mistake again...

Cinerators thought the Primed Explosions looked pretty.
Halberdiers left a lot of widows at home.

I also forgot about Durgen's Blast Armour, which negates all blast damage Durgen suffers. This single mistake cost me the game! At the end of turn 3, his Cinerators had surrounded Durgen exposing Kreoss, but their blows were not enough to take him down - Durgen had 2 hit boxes left. In a final desperate move, my opponent used one of Kreoss' spells to explode his own Cinerators, which dealt the final blast damage that killed him.
If I had remembered Blast Armour, Durgen would have survived, and in my turn, my Basher and Gunner would have made short work of the exposed Kreoss!

Shoulda, woulda, coulda...


Battle Report 2 - Cygnar
  • Siege
    • Charger
    • Defender
  • Black 13th Gun Mage Strike Team
  • Journeyman Warcaster
Deployment - an uphill battle
My opponent was still new to WM/H, but not new to gunline armies! His strong shooting wore me down, and not one of my models was able to engage this army.
The above image isn't to scale, but still gives a good idea of the situation. My opponent placed a giant rock structure (impassable terrain) right in the center of the board, immediately creating two firing lanes, then deployed himself on a hill in his corner.
I deployed my Primed Halberdiers on the right (this time, not within an 1.5" of each other!) and my Battlegroup on the left with the intention of coming around and creating threats from both sides.
After setting my models down, I remembered that I wanted to keep Primed on my Halberdiers - which I thought meant keeping Durgen within 6" of them. This had me make a last minute change to my strategy - I decided I would lead down the right with the Halberdiers, hopefully have them get a few licks in, with my warjacks and Durgen following in behind them. Wow, that was a mistake.
I'm not sure which of his units did it, but they were able to create rough terrain in the middle of the right lane, which stopped my already slow army in their tracks. He shot me down from across the field - I didn't even make it onto his half of the board!

If I could redo that battle, I would have moved all my models up behind the rock, and the simultaneously sent them in two groups as I originally intended. I don't know if it would have worked, but I probably would have had a better chance.


Lessons Learned

Durgen Madhammer is great warcaster, and his Buster is awesome. I didn't try out his Carpet Bomb which looked promising, because I thought that Special Attacks cost 1 focus to cast... I don't even know why I thought that. Definitely need to get him and his Buster within range of the enemy faster.
His feat isn't a neccessarily a game changer, and should be used as a feat of opportunity, instead of trying to turn the tide.
Basher is great too, especially with Redline! A bit focus hungry, as you'll definitely want to buy more boosted attacks with him.
Gunners are cute. They're also good at shooting stuff, and focus efficient.
Steelhead Halberdiers are good, considering that they are pretty cheap and achieve their objective as a tarpit unit - and when Primed can pose significant threat.
Dougal MacNaile I should have left at home for these games. For low point games, I definitely should have taken a solo that could put down some hurt, instead of fulfilling a support role. Though I definitely see his value as Durgen's support.

While I'm confident with the basic rules, there were a few that I wasn't too sure on, and few that I learned last night:
  • Models can use any number of their abilities in a turn, but only one of their Special Attacks
  • Special Attacks do not cost 1 focus to cast for Warcasters
  • Elevation applies to target models that are 1" higher than the shooter, and confers 2+ DEF
  • Warcasters do NOT need to be in range or have LOS to maintain an upkeep spell

I still had a great time, and am really keen on improving and learning. More Warmachine and Hordes action to come! Oh, and I'll get photos of my Mercs army up soon.
Sync out. 



Wednesday, March 6, 2013

Change of Plan

After a short overseas holiday, I returned home to find an unfortunate change in my schedule - due to family commitments, I won't be able to be part of the LGS's Malifaux League! The league runs on Tuesday nights, which I will no longer be available for. And after painting all those Malifaux models! Cest la vie...


Well, the good news is that the LGS is also running a WM/H League on Wednesday nights - which I am available for! I could use my existing Cryx and Khador, but this is great a opportunity to take advantage of the league motivation, and get my unpainted Mercs army table-top ready! So I dusted them off and have spent the last week assembling and painting that like a madman! I'll get some photos up soon.

So I'll be hitting the LGS tonight for some WM/H action - first night of the league will be 15 point Highlander format, and I'll post an update (and hopefully some photos) tomorrow.

Sync out.

Tuesday, February 12, 2013

Malifaux - Guild Austringer


Oh, and here's the Austringer I finished last night too! He seems to be a useful minion, and works with well with most Guild Masters - according to PullMyFinger anyways! Can't wait to get these guys on the table!

Sync out.

Malifaux - Guild Gunslingers Crew

And my Malifaux binge continues! I finished up the Gunslingers last night, am I'm ready to hit the LGS tonight for some Malifaux action! Hopefully the rulebook that I ordered in is there waiting for me when I get there too! The free online PDF rules are great, but I do prefer reading from a book in my hand.

The Guild Gunslingers Crew (click to enlarge the photos!)
Perdita Ortega
Francisco Ortega
Santiago Ortega
Nino Ortega
Papa Loco
Sync out.

Saturday, February 9, 2013

Dreadball Veer-myn


And here's the last sample batch from my Dreadball Kickstarter Striker pledge - the Veer-myn. Yellow is SUCH a pain to paint, though now it should be clear what I was going for with my four Dreadball teams - a blue, red, green and yellow team.
I think the colour choices suit each of the teams pretty well, and I'll finish off the rest of the teams in March when Mantic get around to sending out the alternate model poses/variants promised as a Kickstarter stretch goal.

Sync out.

Friday, February 8, 2013

Dreadball Marauder


I swore that I would paint each of the Kickstarter Striker Dreadball teams before starting on my new Malifaux models - so here are the Marauders!
So what I've been doing is painting what I call a 'sample' from each of the Dreadball teams - that is, one of each model variant provided in my Kickstarter pledge.
Apparently come March, Mantic will be sending out model variants for each of the four teams I received in my Kickstarter Striker pledge. So once I receive those, I'll decide which of the models I like best from each team, and paint up the full teams of eight models then. One of the benefits of not having any opponents to play against, is that I'm not in any rush to get the teams painted!

Sync out.

Wednesday, February 6, 2013

Getting Some Guild On

Last night I had the pleasure of being able to watch a game of Malifaux at the new LGS (Good Games CDB!) with two friendly and enthusiastic Malifaux veterans.
Now, I had read battle reports and watched videos on Youtube, but I guess the photos, descriptions and videos can only capture so much of the experience - because I enjoyed that game WAY more than I should have! I wasn't even playing!
My initial thoughts on the game was how unique the set-up was and how narrative-driven the games were. Choosing your list after the Scenario is determined, and combining Scenarios and Schemes really adds a unique story element to the game, which I haven't really experienced before - and enjoyed tremendously.


So of course today, I headed straight back to the LGS and grabbed up another crew to add to my Guild - The Gunslingers (pictured above, sitting on my desk) as well as the Austringer, though he's not pictured above.
Having only recently opened, the LGS was a little understocked, and being the overeager beaver I am, I jumped online and ordered the rest of my Guild forces from the good people at Defiant Gaming.

Lots more Malifaux to come!
Sync out.

Tuesday, February 5, 2013

Dreadball Corporation


After painting up the Dreadball Forgefather figures, I needed to paint up another team just so that my Forgefathers would have someone to play against.
I picked painting the Corporation team because they had the same units (Striker, Jack and Guard), so now I can play some little 3v3 practice games to get a hang of Dreadball.

After painting these fantastic miniatures from my Dreadball Kickstarter set, I now have to at least paint some of the Marauder and Veer-myn models as well. I have to. There's no choice about it. Stay tuned!

Sync out.