Showing posts with label Warmachine. Show all posts
Showing posts with label Warmachine. Show all posts

Friday, April 12, 2013

Mercenaries - Ghordson Driller


The Driller - great jack for only 6 points, and a pretty cool look to him as well. Well, that about does it! That's my 35 point Warmachine Mercenaries army complete... Thanks for following along!

I'm now trying my hand at Infinity, so tuned for that. I also plan on Firestorm Armada and Gorkamorka in the near future (but don't quote me on that!). 

Sync out.

Thursday, April 11, 2013

Mercenaries - Gorman Di Wulfe, Rogue Alchemist


This guy just looks like a sneaky bastard. Again, the house model from Privateer Press was much darker, using black and grey tones as opposed to my brown and reds, but it was important for me to match him to my army. I was pretty sceptical about how the leather browns would work, but I think it turned out alright.

Wow, only one warjack to go and my 35 point Mercenaries army is finished! Stay tuned.
Sync out.

Monday, April 8, 2013

Mercenaries - Nyss Hunters


Now I know these guys are a huge deviation from the house models, but I really wanted to make these guys fit in with the rest of my army colours - so instead of going for the Dark Elf look and feel, I opted for the Wood Elf look. I think they turned out OK, and they definitely suit the rest of my Mercenaries army too!

Sync out.

Mercenaries - Steelhead Halberdiers


I bought two boxes of Steelheads for cheap infantry - cheap infantry that make excellent tarpit units when Primed. They are very well priced, but once given Madhammer's Primed have the potential to wreak havoc on the battlefield.


Sync out.

Friday, April 5, 2013

Mercenaries - Thor Steinhammer


Jack Marshall Thor Hammerstein! Quite effective when used with the Basher, not so effective with two Gunners. His Drive and Tune-Up abilities really compliment the Basher, but when I tried him marshalling the Gunners, I found them a little focus starved.

Sync out.

Wednesday, April 3, 2013

Mercenaries - Dougal MacNaile


This guy also buffs Durgen Madhammer something fierce. Artillerist gives Durgen +2 RAT, and should a shot miss, allows rerolls on both the direction and distance of deviation.
If that wasn't enough, once per game, Double Ration Powder gives all ranged +2 RNG!

A must-include for Durgen Madhammer!
Sync out.

Wednesday, March 27, 2013

Mercenaries - Reinholdt


This little guy is awesome. For 1 point, he lets Durgen fire off his wicked Buster one more time (ignoring the Buster's ROF of 1). More AOE mayhem from Durgen Madhammer is never a bad thing!

Sync out.

Tuesday, March 26, 2013

Mercenaries - Ghordson Basher


It was only when I got to assembling this model that I realised it had a head - for the life of me I don't understand why the house model used by Privateer Press has the head tucked really low, which makes the model look like it's got it's ass up in the air.
Anyways, this is another favorite model from the Mercenaries line, so I had to have it in my army! I'm slowly getting all the photos up, and there are plenty more to come so stick around.


Sync out.

Monday, March 25, 2013

Mercenaries - Grundback Gunners


And here are my Grundback Gunners, or as they are more affectionately known 'Gun Bunnies'. I think these models are awesome - super cute, yet deadly.
I wish it was feasible to field a whole army of these dudes - they're awesome! I might look at adding one more to my army list for a trio!

Sync out.

Thursday, March 21, 2013

Mercenaries - Madhammer


I really like the character in this warcaster model - and he's the reason I decided to play Mercenaries! I love his HUGE hammer, which would be great to hit things with... if his Buster Cannon wasn't such a devastating ranged weapon!



Sync out.

Thursday, March 14, 2013

WM/H League - Week 2

Onto Week 2 of the WM/H League at the LGS, Good Games CBD. After my dismal performance last week I studied my models and their cards, as well as reading through some tactica and the few battle reports I could find online - I was locked and loaded and ready to better myself on the battlefield!


This week the league bumped up to 20 points, no Siege Engines (until 30 points) and no Colossals (until 40 points):
  • Durgen Madhammer
    • Basher
  • Steelhead Halberdiers (min)
  • Steelhead Halberdiers (min)
  • Dougal MacNaile
  • Reinholdt
  • Thor Steinhammer
    • Gunner
    • Gunner

Battle Report 4 - Menoth
  • Kreoss
    • Reckoner
    • Redeemer
  • Temple Flameguard (min) + UA
  • Wracks
  • Choir
  • Vassal

There were a lot less teething issues and nooby mistakes in this game, and I was quite happy to lose considering my opponent is a wargamer of the highest calibre (and also a super nice guy). On the top of turn 2 he even said something along the lines of "Don't cast that. I'm going to feat next turn and wail on your warcaster, so if you don't need to cast it, you're best to camp the focus." He could have killed me that turn, but because I camped the focus, I lived for another 2 turns! Opponents like this really make learning to play so much nicer!
There wasn't really much to report on this game, and I managed to get a few good licks in before he won by caster kill.

The only thing I really managed to do right was using Durgen's Buster ability Carpet Bomb, combined with Artillerist from Dougal MacNaile, and even using Double Powder Rations on one turn for some extra kick. Oh, and Reinholdt's Reload too!
That was pretty much it... I mismanaged my warjacks (more on that in seperate sections below) and because my Steelhead Halberdiers weren't able to be Primed they weren't of much use (although I think I played them well as tarpit units).

A few notes I'd like to make on Menoth though:
  • Menoth's Defender's Ward makes killing infantry with AOE unlikely
  • Kreoss' feat is awesome for killing things - clearing a LOS to otherwise protected warcasters, or stomping on infantry and warjacks while they're down.
  • Kreoss' Purification nullified Redline and Primed, which are two awesome abilities that would have really liked to use. Denied!


Lessons Learned

Arcing Fire - Durgen's Buster
Arcing Fire - Lets the attacker ignore intervening models (except those within 1" of the target) when drawing LOS. Doesn't mean he can ignore clouds, forest or buildings.
Below is an example of how Arcing Fire on Durgen's Buster is able to target seemingly protected models. The picture on the left shows the table as it is - and under normal circumstances, Kreoss would be safe from ranged attacks.
The picture on the right shows the table after applying the Arcing Fire ability to Durgen's Buster, which gives Durgen has a clear shot on Kreoss. The Basher and the two front-most Flameguard are ignored, but the Dervisher and back-most Flameguard are not as they are within 1" of the target - nonetheless Durgen is able to target Kreoss though the middle of the two models.



Deployment - Getting off to a Good Start
I seem to be really having trouble with my deployments - in my last two games I've managed to deny my own flanks. Both times my opponents deployed first, I saw where they were, yet I still managed to deny my own flanks.
In both instances a large piece of LOS blocking terrain was in the center of the board which threw me off somewhat, so I'll have to make more of an effort to think through my deployment in a way that ensures that all my models are able to fulfil their purpose and function cohesively as an army.
A few general basics to deployment I should learn:
  • Do not deploy slow units on the flanks, deploy them centrally to ensure that flank is not denied.
  • Deploy long ranged units or faster units on the flanks
  • Keep heavy hitting units central, so they threaten more of the table and respond if required
  • Keep the warcaster in the middle, to centralise Control Area and Feat
  • Attempt to keep ranged units in forests


Battlegroup Organisation
This was my first game with a Jack Marshall, so I knew that I could expect a few bumps here and there.
The first and silliest mistake I made was activating my Gunners before activating Thor! Which meant they couldn't benefit from Thor's abilities and Jack Marshall! Silly silly...
I didn't think that Thor Steinhammer made a good Jack Marshall for my Gunners anyway though - with their range of 12" and Thor's 6" Spray, it meant that Thor needed to advance ahead of them to be pose any offensive threat.
I also found that the Basher with Madhammer didn't play out too well either. Madhammer is a ranged warcaster, and the Basher is very in-your-face melee kind of warjack. With the Basher speeding ahead to engage, and Madhammer staying back to lob his Carpet Bombs, Madhammer was left highly exposed and vulnerable.
So it looks like next week I'll be switching them around - I'll have Thor with the Basher (using his Drive: Pronto ability, as well as Tune Up), and I'll try sitting the Gunners back with Madhammer so they can be a little turret of death.

Sync out.

Thursday, March 7, 2013

WM/H League - Week 1

Last night was the first night of the LGS's WM/H League - and it was an absolute blast. Still being relatively new to WM/H, I lost both my matches and made a lot of mistakes, all of which I hope to learn from and improve.
I do have two existing Cryx and Khador armies, but those armies have barely seen the table-top, and even then that was over a year ago. So I didn't go in expecting to win many games, given that I barely knew the rules and had no experience with my army, but I did want to learn and make some new wargaming buddies.

So last night was 15 point Highlander format (1 warcaster, 1 warjack, 1 unit, 1 solo). This format was a little difficult for some players (myself included), so an exception was made - any remaining points could be spent on warjacks. Here's the list I took, mainly because of the models I had available:
  • Durgen Madhammer
    • Basher
    • Gunner
    • Gunner
  • Steelhead Halberdiers (full)
  • Dougal MacNaile


Battle Report 1 - Menoth
  • Kreoss
    • Vanquisher
  • Cinerators (full)
  • Vassal
I dropped a Gunner from my list to even it out a bit, as my opponent wasn't aware of the Highlander format exception.
I made all the mistakes in this battle, and lost because of it. The first and most spectacular mistake I made was marching my Primed Steelhead Halberdiers up to Cinerators (with Defenders Ward, bringing their armour up to 19), within 1" of each other. That lead to a lot of explosions, which had no chance of killing his Cinerators, but decimated my Halberdiers. Won't make that mistake again...

Cinerators thought the Primed Explosions looked pretty.
Halberdiers left a lot of widows at home.

I also forgot about Durgen's Blast Armour, which negates all blast damage Durgen suffers. This single mistake cost me the game! At the end of turn 3, his Cinerators had surrounded Durgen exposing Kreoss, but their blows were not enough to take him down - Durgen had 2 hit boxes left. In a final desperate move, my opponent used one of Kreoss' spells to explode his own Cinerators, which dealt the final blast damage that killed him.
If I had remembered Blast Armour, Durgen would have survived, and in my turn, my Basher and Gunner would have made short work of the exposed Kreoss!

Shoulda, woulda, coulda...


Battle Report 2 - Cygnar
  • Siege
    • Charger
    • Defender
  • Black 13th Gun Mage Strike Team
  • Journeyman Warcaster
Deployment - an uphill battle
My opponent was still new to WM/H, but not new to gunline armies! His strong shooting wore me down, and not one of my models was able to engage this army.
The above image isn't to scale, but still gives a good idea of the situation. My opponent placed a giant rock structure (impassable terrain) right in the center of the board, immediately creating two firing lanes, then deployed himself on a hill in his corner.
I deployed my Primed Halberdiers on the right (this time, not within an 1.5" of each other!) and my Battlegroup on the left with the intention of coming around and creating threats from both sides.
After setting my models down, I remembered that I wanted to keep Primed on my Halberdiers - which I thought meant keeping Durgen within 6" of them. This had me make a last minute change to my strategy - I decided I would lead down the right with the Halberdiers, hopefully have them get a few licks in, with my warjacks and Durgen following in behind them. Wow, that was a mistake.
I'm not sure which of his units did it, but they were able to create rough terrain in the middle of the right lane, which stopped my already slow army in their tracks. He shot me down from across the field - I didn't even make it onto his half of the board!

If I could redo that battle, I would have moved all my models up behind the rock, and the simultaneously sent them in two groups as I originally intended. I don't know if it would have worked, but I probably would have had a better chance.


Lessons Learned

Durgen Madhammer is great warcaster, and his Buster is awesome. I didn't try out his Carpet Bomb which looked promising, because I thought that Special Attacks cost 1 focus to cast... I don't even know why I thought that. Definitely need to get him and his Buster within range of the enemy faster.
His feat isn't a neccessarily a game changer, and should be used as a feat of opportunity, instead of trying to turn the tide.
Basher is great too, especially with Redline! A bit focus hungry, as you'll definitely want to buy more boosted attacks with him.
Gunners are cute. They're also good at shooting stuff, and focus efficient.
Steelhead Halberdiers are good, considering that they are pretty cheap and achieve their objective as a tarpit unit - and when Primed can pose significant threat.
Dougal MacNaile I should have left at home for these games. For low point games, I definitely should have taken a solo that could put down some hurt, instead of fulfilling a support role. Though I definitely see his value as Durgen's support.

While I'm confident with the basic rules, there were a few that I wasn't too sure on, and few that I learned last night:
  • Models can use any number of their abilities in a turn, but only one of their Special Attacks
  • Special Attacks do not cost 1 focus to cast for Warcasters
  • Elevation applies to target models that are 1" higher than the shooter, and confers 2+ DEF
  • Warcasters do NOT need to be in range or have LOS to maintain an upkeep spell

I still had a great time, and am really keen on improving and learning. More Warmachine and Hordes action to come! Oh, and I'll get photos of my Mercs army up soon.
Sync out. 



Wednesday, March 6, 2013

Change of Plan

After a short overseas holiday, I returned home to find an unfortunate change in my schedule - due to family commitments, I won't be able to be part of the LGS's Malifaux League! The league runs on Tuesday nights, which I will no longer be available for. And after painting all those Malifaux models! Cest la vie...


Well, the good news is that the LGS is also running a WM/H League on Wednesday nights - which I am available for! I could use my existing Cryx and Khador, but this is great a opportunity to take advantage of the league motivation, and get my unpainted Mercs army table-top ready! So I dusted them off and have spent the last week assembling and painting that like a madman! I'll get some photos up soon.

So I'll be hitting the LGS tonight for some WM/H action - first night of the league will be 15 point Highlander format, and I'll post an update (and hopefully some photos) tomorrow.

Sync out.

Monday, January 16, 2012

Menoth - Battlegroup Undercoated


This coming weekend, I'll be running some Warmachine demo games for the guys at my local club! I'm relatively new to the game myself, and I just hope that I'm able to do the game justice.

Anyways, in preparation for the demo games I decided I needed to get the Menoth Battlegroup (included in my Warmachine Two Player Battle Set) assembled, so that they can be used for the demo games.
After a few games with my Cryx Battlegroup I'm of the opinion that Deneghra with her Arc Noding Bone Jacks are a little over powered - so I thought that for my demo games I would use my Khador and Menoth.


Wish me luck!
Sync out.

Saturday, January 14, 2012

They See Me Rollin'

Left: Black and Pink, Top: Opaque Pink, Bottom: Velvet Pink
I finally got my hands on what I plan to use as my new Warmachine/Hordes dice! Being a long time reader of 3++ is the new black, I snapped up the opportunity to score myself some of their official dice sets, and I'll be using these for all future Warmachine and Hordes games.

Previously I'd been using various sets from the Chessex 12mm range, which were a remnant from my short-lived excursions into WHFB, 40K and Kings of War.
For Warmachine and Hordes though, the maximum number of die I'll ever be rolling at a time is 4, so sets of 16mm die seemed a lot more practical. I'm really happy with the three sets of 4 I got from 3++, and can't wait to get them on the table!

Thanks Kirby!

Close up of the 3++ logo
Sync out.

Friday, December 30, 2011

Khador - 35 Point Achievement!


And here's the full army shot! So that's 1 warcaster, 2 solos, 4 infantry, 5 large infantry and 3 heavy warjacks. Fairly low model count actually, but with 3 heavy warjacks and the 5 large Man-O-Wars, it still looks fairly formidable.

I plan on running some practice games now that I have two full 35 point armies painted up, and I'll see if I can do some Battle Reports as well.
I plan on taking a week off painting, just to give myself a break before launching into my Hordes armies. I'm still really excited to start though, so maybe I'll just started getting them assembled...


Sync out.

Khador - Kodiak


I had doubts about this Warjack - I thought his head looked kinda goofy, sorta like he was wearing some douchey hat. But he grew on me, and his Armoured Fists do look pretty kick ass.

And that's my Khador complete! I started work on my Khador on December 6th, with the assembly of the Khador contents of my Warmachine Two Player Battle Set. It's now December 30th, so just under a month to finish off a 35-point Warmachine army - not too bad! I'll start using this as a benchmark to get my upcoming Hordes armies finished too.

Alright, I'm going to go outside now and see if I can sort out a whole army shot - stay tuned!




Sync out.

Wednesday, December 28, 2011

Khador - Koldun Lord


Being honest, I wasn't looking forward to painting this model. He just isn't a model I particularly like, and I found it difficult to motivate myself finish him up. Still, I vowed that I wouldn't even touch my Hordes until my Khador was done, so I pushed through and got him painted up anyways :) I plan on using him to marshall my Destroyer, which I read is a common and effective tactic.

One more Warjack to go, and my Khador are finished!




Sync out.

Tuesday, December 27, 2011

Khador - War Dog


It was really difficult getting the colour on his fur right - I tried a few different light brown paints before settling on a colour that I thought looked a little more natural.
I've still got to do his snow basing, but I'll do that together with the Koldun Lord and Kodiak.

And that's the 25 point mark for my Khador! I'm not sure what I'm going to do about a group photo, as my backdrop isn't big enough to fit all of them and lighting is going to be an issue. Hopefully I can figure out something tomorrow.


Sync out.

Monday, December 26, 2011

Khador - Last Models Undercoated!


I spent Saturday morning assembling the Koldun Lord and Kodiak before getting an undercoat on the last three models for my Khador. After opening my Christmas present yesterday (two Hordes armies - yay!), it's going to be tough getting through these last three models with my new shiny Hordes calling out to me - but I swore I'd finish my Khador before starting on them!


Sync out.